![]() This setting affects the encoding scheme and compression format of the lightmaps. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. ![]() For information on how to pick the right format, see Texture compression format overview and to learn how to create builds for desktop and mobile browsers from a script, see Texture Compression in WebGL.Ĭhoose Low Quality, Normal Quality, or High Quality to set the lightmap A pre-rendered texture that contains the effects of light sources on static objects in the scene. More info See in Glossary format for WebGL. It may not deliver a performance improvement for your project, and may introduce new crashes.Ĭhoose DXT, ETC2, or ASTC to set the texture compression 3D Graphics hardware requires Textures to be compressed in specialized formats which are optimized for fast Texture sampling. Use it to reduce the time spent in Camera.Render on the main thread, which is often a bottleneck. More info See in GlossaryĬheck this box to use Dynamic Batching on your build (enabled by default).Įnable this option to instruct Unity to offload graphics tasks (render loops) to worker threads running on other CPU cores. The technique transforms all of the GameObject vertices on the CPU and groups many similar vertices together. More info See in GlossaryĮnable this option to use Static batching.ĭynamic Batching An automatic Unity process which attempts to render multiple meshes as if they were a single mesh for optimized graphics performance. Static Batching A technique Unity uses to draw GameObjects on the screen that combines static (non-moving) GameObjects into big Meshes, and renders them in a faster way. By default this option is enabled, and Unity includes WebGL2.0, with WebGL1.0 as a fallback for devices where WebGL2.0 isn’t supported. See Linear rendering overview for an explanation of the difference between the two.ĭisable this option to manually pick and reorder the graphics APIs. Rendering Player settings for the WebGL platform SettingĬhoose what color space to use for rendering: Gamma or Linear. Use these settings to customize how Unity renders your game for the WebGL platform. This section allows you to customize a range of options organized into the following groups: Splash screen settings for virtual reality. For information on common Splash Screen settings, see Splash Screen. Use the Virtual Reality Splash Image setting to select a custom splash image for XR displays. Follow the instructions in Using WebGL Templates. You can specify your own template so that you can run your game in a similar environment to the finished game. More info See in Glossary including a web manifest file and service worker code. It uses certain browser features to create a user experience on par with a native application. The PWA page has a Progressive Web App A software application that’s delivered through the web.The Minimal page has only the necessary boilerplate code to run the WebGL content.The Default page is a simple white page with a loading bar on a grey canvas.Select a template to use for your WebGL Project: Set the height of the WebGL canvas element.Įnable this option to allow your content to continue to run when the canvas or the browser window loses focus. Set the width of the WebGL canvas element. Resolution section for the WebGL Player platform Resolution Setting This section allows you to customize the screen mode and default size. Note: Although the Icon panel appears on the WebGL Player settings, there are no icon settings because WebGL games don’t use icons.įor more information about WebGL Publishing Settings, see WebGL Building and Running. You can find documentation for the properties in the following sections: For a description of the general Player settings, see Player settings. ![]() The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. This page details the Player settings specific to the WebGL A JavaScript API that renders 2D and 3D graphics in a web browser.
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